API
Functions and classes available in the Lua API
cChunkDesc Member List

This is the complete list of members for cChunkDesc, including all inherited members.

FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
FillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
FillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDescinline
FloorRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDesc
FloorRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDescinline
GetBiome(int a_RelX, int a_RelZ)cChunkDesc
GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)cChunkDesc
GetBlockType(int a_RelX, int a_RelY, int a_RelZ)cChunkDesc
GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta)cChunkDesc
GetChunkX(void) const cChunkDescinline
GetChunkZ(void) const cChunkDescinline
GetHeight(int a_RelX, int a_RelZ)cChunkDesc
GetMaxHeight(void) const cChunkDesc
IsUsingDefaultBiomes(void) const cChunkDesc
IsUsingDefaultComposition(void) const cChunkDesc
IsUsingDefaultFinish(void) const cChunkDesc
IsUsingDefaultHeight(void) const cChunkDesc
IsUsingDefaultStructures(void) const cChunkDesc
RandomFillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k)cChunkDesc
RandomFillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k)cChunkDescinline
ReadBlockArea(cBlockArea &a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)cChunkDesc
ReplaceRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDesc
ReplaceRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDescinline
SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)cChunkDesc
SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)cChunkDesc
SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)cChunkDesc
SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
SetChunkCoords(int a_ChunkX, int a_ChunkZ)cChunkDesc
SetHeight(int a_RelX, int a_RelZ, int a_Height)cChunkDesc
SetUseDefaultBiomes(bool a_bUseDefaultBiomes)cChunkDesc
SetUseDefaultComposition(bool a_bUseDefaultComposition)cChunkDesc
SetUseDefaultFinish(bool a_bUseDefaultFinish)cChunkDesc
SetUseDefaultHeight(bool a_bUseDefaultHeight)cChunkDesc
SetUseDefaultStructures(bool a_bUseDefaultStructures)cChunkDesc
WriteBlockArea(const cBlockArea &a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy=cBlockArea::msOverwrite)cChunkDesc