
Galleries =
{
	{
		-- Name of the gallery, as used in the commands
		Name = "Desert";
		
		-- Name of the world for which the gallery is defined.
		WorldName = "world";

		-- Dimensions of the gallery
		MinX = 100;
		MinZ = 100;
		MaxX = 500;
		MaxZ = 20000;
		
		-- The schematic file that will be used to initialize new areas within the gallery
		AreaTemplate = "gal/desert.schematic";
		
		-- Edge of each area that is "public", i. e. non-buildable even by area's owner.
		-- This is so that the AreaTemplate may include e. g. sidewalks that will be preserved
		-- Setting this to N means that N blocks from each area's edge are protected, i. e. sidewalk of width 2 * N
		AreaEdge = 2;
		
		-- Strategy used for allocating the areas in the gallery.
		-- Represents the direction and the order in which areas are allocated out of the gallery
		-- "x+z+" means first increment X, then (when MaxX is reached) increment z and start over with x from MinX.
		-- Other possible values: "x-z+", "x+z-", "x-z-", "z+x+", "z+x-", "z-x+", "z-x-".
		FillStrategy = "x+z+";
		
		Biome = "Desert";
	},

	{
		Name = "Nether";
		WorldName = "world";
		MinX = 600;
		MinZ = 100;
		MaxX = 1000;
		MaxZ = 20000;
		AreaTemplate = "gal/nether.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
		Biome = "Nether";
	},

	{
		Name = "Plains";
		WorldName = "world";
		MinX = 1100;
		MinZ = 100;
		MaxX = 1500;
		MaxZ = 20000;
		AreaTemplate = "gal/plains.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
	},

	{
		Name = "Trees";
		WorldName = "world";
		MinX = 2600;
		MinZ = 100;
		MaxX = 3000;
		MaxZ = 20000;
		AreaTemplate = "gal/plains.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
		Biome = "Forest";
	},

	{
		Name = "Under";
		WorldName = "world";
		MinX = 1600;
		MinZ = 100;
		MaxX = 2000;
		MaxZ = 20000;
		AreaTemplate = "gal/under.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
	},

	{
		Name = "Water";
		WorldName = "world";
		MinX = 2100;
		MinZ = 100;
		MaxX = 2500;
		MaxZ = 20000;
		AreaTemplate = "gal/water.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
	},

	{
		Name = "Cube",
		WorldName = "world",
		MinX = 3100,
		MinZ = 100;
		MaxX = 3500,
		MaxZ = 20000,
		AreaTemplate = "gal/plains.schematic",
		AreaEdge = 2,
		FillStrategy = "x+z+",
		Biome = "Plains",
	},

	{
		Name = "Snow",
		WorldName = "world",
		MinX = 3600,
		MinZ = 100;
		MaxX = 4000,
		MaxZ = 20000,
		AreaTemplate = "gal/snowy.schematic",
		AreaEdge = 2,
		FillStrategy = "x+z+",
		Biome = "IcePlains",
	},

	{
		Name = "BigPlains",
		WorldName = "world",
		MinX = 4100,
		MinZ = 100;
		MaxX = 4532,
		MaxZ = 20000,
		AreaTemplate = "gal/bigplains.schematic",
		AreaEdge = 2,
		FillStrategy = "x+z+",
		Biome = "Plains",
	},

	{
		Name = "Mansion";
		WorldName = "world";
		MinX = 4600;
		MinZ = 100;
		MaxX = 5000;
		MaxZ = 20000;
		AreaTemplate = "gal/mansion.schematic";
		AreaEdge = 2;
		FillStrategy = "x+z+";
		Biome = "RoofedForest";
	},
};





Config =
{
	-- The prefix, under which all the plugin's commands are registered.
	-- All commands use this prefix, space, and an additional verb, like "list" or "claim"
	CommandPrefix = "/gal";

	AllowWEOutsideGalleries = false;

	WebPreview =
	{
		ThumbnailFolder = "galleryweb",
		MCSchematicToPng =
		{
			HostName = "blackbox",
			Port = 9998,
		},
		MCSchematicToPngPort = 9999,
	}
};




