Vector3i


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Vector3d
Vector3f
Vector3i
Globals

Contents


Vector3i class

A Vector3i object uses integer values to describe a point in space.

See also Vector3d for double-precision floating point 3D coords and Vector3f for single-precision floating point 3D coords.


Constants

NameValueNotes
EPS The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al). Quite useless with integer-only vector.
NO_INTERSECTION Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersection with the plane.

Member variables

NameTypeNotes
x number The X coord of the vector.
y number The Y coord of the vector.
z number The Z coord of the vector.

Functions

NameParametersReturn valueNotes
() (constructor) Vector3i Creates a new Vector3i object with zero coords.
() (constructor) x, y, z Vector3i Creates a new Vector3i object with the specified coords.
() (constructor) Vector3d Vector3i Creates a new Vector3i object with coords copied and floor()-ed from the specified Vector3d.
operator * Vector3i Vector3i Returns a new Vector3i object that has each of its coords multiplied by the respective coord of the specified vector.
operator * number Vector3i Returns a new Vector3i object that has each of its coords multiplied by the specified number
operator + Vector3i Vector3i Returns a new Vector3f object that holds the vector sum of this vector and the specified vector.
operator - Vector3i Returns a new Vector3i that is a negative of this vector (all coords multiplied by -1).
operator - Vector3i Vector3i Returns a new Vector3i object that holds the vector differrence between this vector and the specified vector.
operator / Vector3i Vector3i Returns a new Vector3i object that has each of its coords divided by the respective coord of the specified vector.
operator / number Vector3i Returns a new Vector3i object that has each of its coords divided by the specified number
Abs Updates each coord to its absolute value.
Clamp min, max Clamps each coord into the specified range.
Cross Vector3d Vector3d Returns a new Vector3d that is a cross product of this vector and the specified vector.
Dot Vector3d number Returns the dot product of this vector and the specified vector.
Equals Vector3i bool Returns true if this vector is exactly the same as the specified vector.
EqualsEps Rhs, Eps boolean Returns true if the differences between each corresponding coords of this vector and the one specified, are less than the specified Eps. Normally not too useful for integer-only vectors, but still included for API completeness.
Floor Vector3i Returns a new Vector3i object with coords set to math.floor of this vector's coords. Normally not too useful with integer-only vectors, but still included for API completeness.
HasNonZeroLength boolean Returns true if the vector has at least one coord non-zero.
Length number Returns the (euclidean) length of this vector.
LineCoeffToXYPlane Vector3i, Z number Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection.
LineCoeffToXZPlane Vector3i, Y number Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection.
LineCoeffToYZPlane Vector3i, X number Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection.
Move x, y, z Moves the vector by the specified amount in each axis direction.
Move Diff Adds the specified vector to this vector. Is slightly better performant than adding with a "+" because this doesn't create a new object for the result.
Normalize Normalizes this vector (makes it 1 unit long while keeping the direction). Quite useless for integer-only vectors, since the normalized vector will almost always truncate to zero vector. FIXME: Fails for zero vectors.
NormalizeCopy Vector3f Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). Quite useless for integer-only vectors, since the normalized vector will almost always truncate to zero vector. FIXME: Fails for zero vectors.
Set x, y, z Sets all the coords of the vector at once
SqrLength number Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison.
TurnCCW Rotates the vector 90 degrees counterclockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down.
TurnCW Rotates the vector 90 degrees clockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down.
abs OBSOLETE, use Abs() instead.
clamp min, max OBSOLETE, use Clamp() instead.
Generated on 2016-08-22 23:53:06, Build ID Unknown, Commit approx: 2ed4af74edd14ae17e1c6c64d44caa7b7fc30d5a