cLuaWindow
Index: Articles Classes Hooks Quick navigation: cArrowEntity cBeaconEntity cBlockArea cBlockEntity cBlockEntityWithItems cBlockInfo cBoundingBox cBrewingstandEntity cChatColor cChestEntity cChunkDesc cClientHandle cCommandBlockEntity cCompositeChat cCraftingGrid cCraftingRecipe cCryptoHash cCuboid cDispenserEntity cDropperEntity cDropSpenserEntity cEnchantments cEntity cEntityEffect cExpBottleEntity cFile cFireChargeEntity cFireworkEntity cFloater cFlowerPotEntity cFurnaceEntity cGhastFireballEntity cHangingEntity cHopperEntity cIniFile cInventory cItem cItemFrame cItemGrid cItems cJson cJukeboxEntity cLineBlockTracer cLuaWindow cMap cMapManager cMobHeadEntity cMobSpawnerEntity cMojangAPI cMonster cNetwork cNoteEntity cObjective cPainting cPawn cPickup cPlayer cPlugin cPluginLua cPluginManager cProjectileEntity cRankManager cRoot cScoreboard cServer cServerHandle cSignEntity cSplashPotionEntity cStatManager cStringCompression cTCPLink cTeam cThrownEggEntity cThrownEnderPearlEntity cThrownSnowballEntity cTNTEntity cTracer cUDPEndpoint cUrlClient cUrlParser cWebAdmin cWindow cWitherSkullEntity cWorld HTTPFormData HTTPRequest HTTPTemplateRequest ItemCategory lxp sqlite3 TakeDamageInfo tolua Vector3d Vector3f Vector3i Globals | ContentscLuaWindow classThis class is used by plugins wishing to display a custom window to the player, unrelated to block entities or entities near the player. The window can be of any type and have any contents that the plugin defines. Callbacks for when the player modifies the window contents and when the player closes the window can be set. This class inherits from the cWindow class, so all cWindow's functions and constants can be used, in addition to the cLuaWindow-specific functions listed below. The contents of this window are represented by a cWindow:GetSlot() etc. or cPlayer:GetInventory() to access the player inventory. When creating a new cLuaWindow object, you need to specify both the window type and the contents' width and height. Note that Cuberite accepts any combination of these, but opening a window for a player may crash their client if the contents' dimensions don't match the client's expectations. To open the window for a player, call cPlayer:OpenWindow(). Multiple players can open window of the same cLuaWindow object. All players see the same items in the window's contents (like chest, unlike crafting table). InheritanceThis class inherits from the following parent classes: ConstantsConstants inherited from cWindow
Functions
Functions inherited from cWindow
CallbacksThe object calls the following functions at the appropriate time:OnClosing CallbackThis callback, settable via the SetOnClosing() function, will be called when the player tries to close the window, or the window is closed for any other reason (such as a player disconnecting).function OnWindowClosing(a_Window, a_Player, a_CanRefuse)
The a_Window parameter is the cLuaWindow object representing the window, a_Player is the player for whom the window is about to close. a_CanRefuse specifies whether the callback can refuse the closing. If the callback returns true and a_CanRefuse is true, the window is not closed (internally, the server sends a new OpenWindow packet to the client).
function OnWindowSlotChanged(a_Window, a_SlotNum) The a_Window parameter is the cLuaWindow object representing the window, a_SlotNum is the slot number. There is no reference to a cPlayer, because the slot change needn't originate from the player action. To get or set the slot, you'll need to retrieve a cPlayer object, for example by calling cWorld:DoWithPlayer(). Any returned values are ignored.
-- Callback that refuses to close the window twice, then allows: local Attempt = 1; local OnClosing = function(Window, Player, CanRefuse) Player:SendMessage("Window closing attempt #" .. Attempt .. "; CanRefuse = " .. tostring(CanRefuse)); Attempt = Attempt + 1; return CanRefuse and (Attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true end -- Log the slot changes: local OnSlotChanged = function(Window, SlotNum) LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed."); end -- Set window contents: -- a_Player is a cPlayer object received from the outside of this code fragment local Window = cLuaWindow(cWindow.wtHopper, 3, 3, "TestWnd"); Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64)); Window:SetOnClosing(OnClosing); Window:SetOnSlotChanged(OnSlotChanged); -- Open the window: a_Player:OpenWindow(Window); |