cLineBlockTracer


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Contents


cLineBlockTracer class

This class provides an easy-to-use interface for tracing lines through individual blocks in the world. It will call the provided callbacks according to what events it encounters along the way.

For the Lua API, there's only one static function exported that takes all the parameters necessary to do the tracing. The Callbacks parameter is a table containing all the functions that will be called upon the various events. See below for further information.


Functions

NameParametersReturn valueNotes
Trace cWorld, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ bool (STATIC) Performs the trace on the specified line. Returns true if the entire trace was processed (no callback returned true)

Callbacks

The Callbacks in the Trace() function is a table that contains named functions. Cuberite will call individual functions from that table for the events that occur on the line - hitting a block, going out of valid world data etc. The following table lists all the available callbacks. If the callback function is not defined, Cuberite skips it. Each function can return a bool value, if it returns true, the tracing is aborted and Trace() returns false.

NameParametersNotes
OnNextBlockBlockX, BlockY, BlockZ, BlockType, BlockMeta, EntryFace Called when the ray hits a new valid block. The block type and meta is given. EntryFace is one of the BLOCK_FACE_ constants indicating which "side" of the block got hit by the ray.
OnNextBlockNoDataBlockX, BlockY, BlockZ, EntryFace Called when the ray hits a new block, but the block is in an unloaded chunk - no valid data is available. Only the coords and the entry face are given.
OnOutOfWorldX, Y, Z Called when the ray goes outside of the world (Y-wise); the coords specify the exact exit point. Note that for other paths than lines (considered for future implementations) the path may leave the world and go back in again later, in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls.
OnIntoWorldX, Y, Z Called when the ray enters the world (Y-wise); the coords specify the exact entry point.
OnNoMoreHits  Called when the path is sure not to hit any more blocks. This is the final callback, no more callbacks are called after this function. Unlike the other callbacks, this function doesn't have a return value.
OnNoChunk  Called when the ray enters a chunk that is not loaded. This usually means that the tracing is aborted. Unlike the other callbacks, this function doesn't have a return value.

Example

The following example is taken from the Debuggers plugin. It is a command handler function for the "/spidey" command that creates a line of cobweb blocks from the player's eyes up to 50 blocks away in the direction they're looking, but only through the air.

function HandleSpideyCmd(a_Split, a_Player)
	local World = a_Player:GetWorld();

	local Callbacks = {
		OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
			if (a_BlockType ~= E_BLOCK_AIR) then
				-- abort the trace
				return true;
			end
			World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
		end
	};

	local EyePos = a_Player:GetEyePosition();
	local LookVector = a_Player:GetLookVector();
	LookVector:Normalize();  -- Make the vector 1 m long

	-- Start cca 2 blocks away from the eyes
	local Start = EyePos + LookVector + LookVector;
	local End = EyePos + LookVector * 50;

	cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);

	return true;
end

Generated on 2016-08-22 23:53:06, Build ID Unknown, Commit approx: 2ed4af74edd14ae17e1c6c64d44caa7b7fc30d5a