HOOK_CHUNK_GENERATED
Index: Articles Classes Hooks Quick navigation: BLOCK_SPREAD BLOCK_TO_PICKUPS BREWING_COMPLETED BREWING_COMPLETING CHAT CHUNK_AVAILABLE CHUNK_GENERATED CHUNK_GENERATING CHUNK_UNLOADED CHUNK_UNLOADING COLLECTING_PICKUP CRAFTING_NO_RECIPE DISCONNECT ENTITY_ADD_EFFECT ENTITY_CHANGED_WORLD ENTITY_CHANGING_WORLD ENTITY_TELEPORT EXECUTE_COMMAND EXPLODED EXPLODING HANDSHAKE HOPPER_PULLING_ITEM HOPPER_PUSHING_ITEM KILLED KILLING LOGIN PLAYER_ANIMATION PLAYER_BREAKING_BLOCK PLAYER_BROKEN_BLOCK PLAYER_DESTROYED PLAYER_EATING PLAYER_FISHED PLAYER_FISHING PLAYER_FOOD_LEVEL_CHANGE PLAYER_JOINED PLAYER_LEFT_CLICK PLAYER_MOVING PLAYER_PLACED_BLOCK PLAYER_PLACING_BLOCK PLAYER_RIGHT_CLICK PLAYER_RIGHT_CLICKING_ENTITY PLAYER_SHOOTING PLAYER_SPAWNED PLAYER_TOSSING_ITEM PLAYER_USED_BLOCK PLAYER_USED_ITEM PLAYER_USING_BLOCK PLAYER_USING_ITEM PLUGINS_LOADED PLUGIN_MESSAGE POST_CRAFTING PRE_CRAFTING PROJECTILE_HIT_BLOCK PROJECTILE_HIT_ENTITY SERVER_PING SPAWNED_ENTITY SPAWNED_MONSTER SPAWNING_ENTITY SPAWNING_MONSTER TAKE_DAMAGE TICK UPDATED_SIGN UPDATING_SIGN WEATHER_CHANGED WEATHER_CHANGING WORLD_STARTED WORLD_TICK | This hook is called when world generator finished its work on a chunk. The chunk data has already been generated and is about to be stored in the world. A plugin may provide some last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the world, so regular cWorld block API will not work! Instead, use the cChunkDesc object received as the parameter. See also the HOOK_CHUNK_GENERATING hook. Callback functionThe default name for the callback function is OnChunkGenerated. It has the following signature: function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc) Parameters:
If the plugin returns false or no value, Cuberite will call other plugins' callbacks for this event. If a plugin returns true, no other callback is called for this event. In either case, Cuberite will then store the data from ChunkDesc as the chunk's contents in the world. Code examplesRegistering the callbackcPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, MyOnChunkGenerated); Generate emerald oreThis example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome. function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough: -- This is actually similar to how Cuberite does its noise functions local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486 PseudoRandom = PseudoRandom * 8192 + PseudoRandom; PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff; PseudoRandom = PseudoRandom / 7; -- Based on the PseudoRandom value, choose a location for the ore: local OreX = PseudoRandom % 16; local OreY = 2 + ((PseudoRandom / 16) % 20); local OreZ = (PseudoRandom / 320) % 16; -- Check if the location is in ExtremeHills: if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then return false; end -- Only replace allowed blocks with the ore: local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ); if ( (CurrBlock == E_BLOCK_STONE) or (CurrBlock == E_BLOCK_DIRT) or (CurrBlock == E_BLOCK_GRAVEL) ) then a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0); end end; |