This hook is called before the server spawns an entity. The plugin can either modify the
entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the
entity is a player. If the entity spawning is a monster, the HOOK_SPAWNING_MONSTER
hook is called before this hook.
See also the HOOK_SPAWNED_ENTITY hook for a similar hook called after the
entity is spawned.
Callback function
The default name for the callback function is OnSpawningEntity. It has the following signature:
function OnSpawningEntity(World, Entity)
Parameters:
Name | Type | Notes |
World | cWorld | The world in which the entity will spawn |
Entity | cEntity descentant | The entity that will spawn |
If the function returns false or no value, the next plugin's callback is called. Finally, the server
spawns the entity with whatever parameters have been set on the cEntity object by the callbacks.
If the function returns true, no other callback is called for this event and the entity is not
spawned.
Code examplesRegistering the callback
cPluginManager:AddHook(cPluginManager.HOOK_SPAWNING_ENTITY, MyOnSpawningEntity);
|