This hook is called before the server spawns a monster. The plugins may modify the
monster's parameters in the cMonster class, or disallow the spawning altogether. This hook is
called before the HOOK_SPAWNING_ENTITY is called for the monster entity.
See also the HOOK_SPAWNED_MONSTER hook for a similar hook called after the
monster is spawned.
Callback function
The default name for the callback function is OnSpawningMonster. It has the following signature:
function OnSpawningMonster(World, Monster)
Parameters:
Name | Type | Notes |
World | cWorld | The world in which the entity will spawn |
Monster | cMonster descentant | The monster that will spawn |
If the function returns false or no value, the next plugin's callback is called. Finally, the server
spawns the monster with whatever parameters the plugins set in the cMonster parameter.
If the function returns true, no other callback is called for this event and the monster won't
spawn.
Code examplesRegistering the callback
cPluginManager:AddHook(cPluginManager.HOOK_SPAWNING_MONSTER, MyOnSpawningMonster);
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