HOOK_UPDATING_SIGN
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The function may return up to five values. If the function returns true as the first value, no other callbacks are called for this event and the sign is not updated. If the function returns no value or false as its first value, other plugins' callbacks are called. The other up to four values returned are used to update the sign text, line by line, respectively. Note that other plugins may again update the texts (if the first value returned is false). Code examplesRegistering the callbackcPluginManager:AddHook(cPluginManager.HOOK_UPDATING_SIGN, MyOnUpdatingSign); Add player signatureThe following example appends a player signature to the last line, if the sign is updated by a player: function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player) if (Player == nil) then -- Not changed by a player return false; end -- Sign with playername, allow other plugins to interfere: return false, Line1, Line2, Line3, Line4 .. Player:GetName(); end |