HOOK_LOGIN


Index:
Articles
Classes
Hooks

Quick navigation:
BLOCK_SPREAD
BLOCK_TO_PICKUPS
BREWING_COMPLETED
BREWING_COMPLETING
CHAT
CHUNK_AVAILABLE
CHUNK_GENERATED
CHUNK_GENERATING
CHUNK_UNLOADED
CHUNK_UNLOADING
COLLECTING_PICKUP
CRAFTING_NO_RECIPE
DISCONNECT
ENTITY_ADD_EFFECT
ENTITY_CHANGED_WORLD
ENTITY_CHANGING_WORLD
ENTITY_TELEPORT
EXECUTE_COMMAND
EXPLODED
EXPLODING
HANDSHAKE
HOPPER_PULLING_ITEM
HOPPER_PUSHING_ITEM
KILLED
KILLING
LOGIN
PLAYER_ANIMATION
PLAYER_BREAKING_BLOCK
PLAYER_BROKEN_BLOCK
PLAYER_DESTROYED
PLAYER_EATING
PLAYER_FISHED
PLAYER_FISHING
PLAYER_FOOD_LEVEL_CHANGE
PLAYER_JOINED
PLAYER_LEFT_CLICK
PLAYER_MOVING
PLAYER_PLACED_BLOCK
PLAYER_PLACING_BLOCK
PLAYER_RIGHT_CLICK
PLAYER_RIGHT_CLICKING_ENTITY
PLAYER_SHOOTING
PLAYER_SPAWNED
PLAYER_TOSSING_ITEM
PLAYER_USED_BLOCK
PLAYER_USED_ITEM
PLAYER_USING_BLOCK
PLAYER_USING_ITEM
PLUGINS_LOADED
PLUGIN_MESSAGE
POST_CRAFTING
PRE_CRAFTING
PROJECTILE_HIT_BLOCK
PROJECTILE_HIT_ENTITY
SERVER_PING
SPAWNED_ENTITY
SPAWNED_MONSTER
SPAWNING_ENTITY
SPAWNING_MONSTER
TAKE_DAMAGE
TICK
UPDATED_SIGN
UPDATING_SIGN
WEATHER_CHANGED
WEATHER_CHANGING
WORLD_STARTED
WORLD_TICK

This hook is called whenever a client logs in. It is called right before the client's name is sent to be authenticated. Plugins may refuse the client from accessing the server. Note that when this callback is called, the cPlayer object for this client doesn't exist yet - the client has no representation in any world. To process new players when their world is known, use a later callback, such as HOOK_PLAYER_JOINED or HOOK_PLAYER_SPAWNED.


Callback function

The default name for the callback function is OnLogin. It has the following signature:

function OnLogin(Client, ProtocolVersion, UserName)

Parameters:

NameTypeNotes
ClientcClientHandleThe client handle representing the connection
ProtocolVersionnumberVersio of the protocol that the client is talking
UserNamestringThe name that the client has presented for authentication. This name will be given to the cPlayer object when it is created for this client.

If the function returns true, no other plugins are called for this event and the client is kicked. If the function returns false or no value, Cuberite calls other plugins' callbacks and finally sends an authentication request for the client's username to the auth server. If the auth server is disabled in the server settings, the player object is immediately created.


Code examples

Registering the callback

cPluginManager:AddHook(cPluginManager.HOOK_LOGIN, MyOnLogin);
Generated on 2016-08-22 23:53:06, Build ID Unknown, Commit approx: 2ed4af74edd14ae17e1c6c64d44caa7b7fc30d5a